I don't like the idea of reading other reviews before I finish reviewing a game myself. However, I decided to take a peack out there and see what other critiques and players thought of the game. I had a great laugh!
I noticed that certain other critiques gave the game a 10 out of 10, or 100%. Those are some huge ratings. After playing the game myself, and then looking at those reviews, I tend to wounder if those critiques even played the game!?
I can't imagine anyone who's played Spore giving it 10 out of 10. (I did see some players rating it as perfect, but even then I can't believe it.) This makes me believe the critiques rated the game on hype, what they saw in previews, and what the developers told them about the game. I believe those critiques expected Spore to be a huge hit, and so they jumped right out there and said "It's 10 out of 10 Awesome!"
....
To toot my own horn here: I will never do that. I will never rate a game before I've played it myself. I may not finish a game (if it's just that terrible), but I will play it as long as I can tolerate and give you my readers my honest thoughts and feelings on the game.
Sunday, September 21, 2008
Spore: Thoughts...
If it wasn't for the fact I want to see what the end-game is for Spore, and the fact that I want to try and find something fun in it... Some light at the end of the tunnel... I would stop playing Spore right now.
I just keep hoping that I get to the space age and finally say, "Holy cow, the space age is awesome!"
However, the more and more I play the more and more my hopes are being crushed.
I just keep hoping that I get to the space age and finally say, "Holy cow, the space age is awesome!"
However, the more and more I play the more and more my hopes are being crushed.
Spore: Part 3.5: City Phase (First Impressions)
I was a bit put-off that I could not design my buildings in the Tribal Phase of Spore. All that is changed in the City Phase.
The objectives for the city phase are pretty much the same as they have been in all the other phases. Destroy or win over the other cities to win. This proves to be just as challenging (or lacking challenge I should say) as the other phase after the swimming phase till this city phase. Another slight difference in the city phase is that instead of gathering food one has to gather gases that come up out of the ground.
Unlike the tribal phase you can design the buildings and also now you can design vehicles. The upshot of this is that you get to be creative. The downside is that you have to design EVERYTHING! Oh sure, I was upset that I could not design the buildings in tribal phase, now every building has to be designed and there are quite a few!
There's also a bit of strategy to how one designs their city. The city layout effects how happy your people are and how much money you can make. As well as what types of vehicles and other product you can make.
Sadly there weren't enough vehicles. You can design military vehicles and religious vehicles, land, sea, and air. However one can pretty much get by with only one type of vehicle. (I conquored the whole planet with a single type of religous vehicle.) So, there's not really any strategy to the types of vehicles you make; it's more of about having a choice of what vehicle or vehicles you want to rule the world with.
I'm going to play around with the city phase a bit more and post my final thoughts on it.
The objectives for the city phase are pretty much the same as they have been in all the other phases. Destroy or win over the other cities to win. This proves to be just as challenging (or lacking challenge I should say) as the other phase after the swimming phase till this city phase. Another slight difference in the city phase is that instead of gathering food one has to gather gases that come up out of the ground.
Unlike the tribal phase you can design the buildings and also now you can design vehicles. The upshot of this is that you get to be creative. The downside is that you have to design EVERYTHING! Oh sure, I was upset that I could not design the buildings in tribal phase, now every building has to be designed and there are quite a few!
There's also a bit of strategy to how one designs their city. The city layout effects how happy your people are and how much money you can make. As well as what types of vehicles and other product you can make.
Sadly there weren't enough vehicles. You can design military vehicles and religious vehicles, land, sea, and air. However one can pretty much get by with only one type of vehicle. (I conquored the whole planet with a single type of religous vehicle.) So, there's not really any strategy to the types of vehicles you make; it's more of about having a choice of what vehicle or vehicles you want to rule the world with.
I'm going to play around with the city phase a bit more and post my final thoughts on it.
Spore: Part 3: Tribal Phase
Alright it stands.
Spore's tribal phase can definitely be very boring. It's one giant game of Simon Say's just like the "making friends" of the single creature/pack phase.
I was rather upset that I couldn't design my buildings in the Tribal Phase, but then I got to the City Phase...
Spore's tribal phase can definitely be very boring. It's one giant game of Simon Say's just like the "making friends" of the single creature/pack phase.
I was rather upset that I couldn't design my buildings in the Tribal Phase, but then I got to the City Phase...
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